Configuring your server
Everything that makes your server yours: name, slots, gather rate, wipe schedule, events, and maps. All configurable from the Rustinew dashboard, changes go to admin review before going live.
Server Info
The basics that show up in the Rust server browser:
- Server name - What players see in the browser. Use your community/clan name.
- Description - Shown when players click your server. Add Discord invite, rules, etc.
- Max slots - Default 100. We support up to 200 on dedicated hardware.
- Map size - 3000 (small/intimate) up to 6000 (large/explored). 3500–4500 is the sweet spot for most communities.
- Gather rate - Vanilla (1x), 2x, 3x, 5x, 10x. Affects how fast players collect resources.
- Mode - PvP or PvE. Set this honestly, it affects which Rust browser tab you appear in.
Quick-start presets
From the Server Info tab, you'll see 4 one-click presets:
- PvP Vanilla+ - 2x gather, vanilla decay, no kits. Classic PvP.
- PvE Casual - 3x gather, longer decay, no raiding.
- Solo/Duo/Trio - 2x gather, group cap 3, monthly wipes.
- Roleplay (Light) - 5x gather, very long decay, friendly economy.
Each preset is a bundled config that goes through admin review like any change, we'll deploy it on the next config push.
Wipe Schedule
From the Wipe Schedule tab:
- Frequency - Weekly, bi-weekly, or monthly. Force wipes (1st Thursday of month) are mandatory.
- Keep blueprints - Yes/no. "Yes" means players keep their BPs across map wipes (popular).
- Time of day - Default 13:00 UTC (after the EU Facepunch update).
Our wipe scheduler runs nightly and triggers your wipe on the configured schedule. Players get a 30-minute in-game warning + Discord ping.
Events
Independent intervals (in minutes) for the 5 events Rust supports:
- Airdrop - 30–120 typical. Default 60.
- Cargo Ship - 60–240 typical. Default 120.
- Chinook (CH-47) - 90–240 typical. Default 180.
- Attack Helicopter - 120–360 typical. Default 180.
- Bradley APC - Spawns at Launch Site only. Default 60.
The RustinewEvents plugin enforces these timings using Facepunch's own spawn prefabs, same behaviour as a natural spawn.
Proc Gen Maps
Every map wipe needs a new seed. From the Maps tab:
- Auto-pick (default) - We pick a tested seed for you each wipe.
- Request previews - Submit your preferred map size + monument preferences and we generate 5 previews. Pick your favourite, we deploy on next wipe.
- Custom Proc Gen Map (add-on): Full control over monument selection, biome ratios, island intensity.